AssetRipper Premium 1.1.7
What's Changed
Bump Swashbuckle.AspNetCore from 6.8.1 to 6.9.0 by @dependabot in #1524
Bump NUnit.Analyzers from 4.3.0 to 4.4.0 by 2024-11-14 07:50:28 +0000 UTC View Post
Bump Swashbuckle.AspNetCore from 6.8.1 to 6.9.0 by @dependabot in #1524
Bump NUnit.Analyzers from 4.3.0 to 4.4.0 by 2024-11-14 07:50:28 +0000 UTC View Post
Hello everyone. I want to share details about how things have been going.
First, I want to address the elephant in the room. Issues in my personal life dampened progress this past month. Thankfully, those issues will soon be resolved. Development speed should return to normal starting Saturday.
Resolved a NativeAOT issue where exporting would not start
Bump System.Drawing.Common from 8.0.8 to 8.0.10 by @dependabot in #1515 2024-10-09 14:48:34 +0000 UTC View Post
Bump AssetRipper.CIL from 1.1.1 to 1.1.2 by @dependabot in #1488
Bump cla-assistant/github-action from 2.5.1 to 2.6.1 by 2024-10-06 14:34:06 +0000 UTC View Post
Bump System.Drawing.Common from 8.0.7 to 8.0.8 by @dependabot in #1441
Bump NUnit from 4.1.0 to 4.2.0 by 2024-08-23 15:21:10 +0000 UTC View Post
Bump AssetRipper.Primitives from 3.1.2 to 3.1.3 by @dependabot in #1436
Bump NUnit.Analyzers from 4.2.0 to 4.3.0 by 2024-08-12 04:18:12 +0000 UTC View Post
Although things might change, these are the dates I anticipate being able to do releases:
* August 11
* August 18
* September 1
Bump AssetRipper.CIL from 1.1.0 to 1.1.1 by @dependabot in #1428
Bump NUnit3TestAdapter from 4.5.0 to 4.6.0 by 2024-07-30 08:03:48 +0000 UTC View Post
Monday is a company holiday, and I want to take advantage of the additional time, so the release will be that day instead of tomorrow.
2024-07-27 17:46:08 +0000 UTC View PostReassign BundleAssetsExportMode.DirectExport to be the default
Bump System.Drawing.Common from 8.0.6 to 8.0.7 by 2024-07-20 18:38:45 +0000 UTC View Post
I am nearly done with the first iteration of Primary Content Extraction. I should have a release out in the next couple days.
For those who don't know, this is a new export mode for AssetRipper. Rather than creating a valid Unity project, this export mode focuses on exporting the basic content that people tend to care about most (textures...
Hello! I hope everyone had a good month.
Although I could make a release tonight, I want to squeeze in some additional improvements before I leave to visit family for Independence Day. I'm moving tonight's release to July 2.
I'm putting the finishing touches on this. It will be part...
2024-07-01 06:16:33 +0000 UTC View PostTranslations update from Weblate by @Weblate-Samboy-Dev in #1387
Hello everyone. I want to share what I've been working on the past 2 weeks and my plans for today and tomorrow.
Tomorrow's release will feature several improvements:
Several bugfixes, including one impacting the quality of exported GameObjects on Unity 3 and 4.
GPU acceleration for static mesh se...
2024-06-22 14:53:28 +0000 UTC View PostLast week, I wrote about the experimental features I've been working on, and I think you might appreciate ongoing updates about development progress.
Asset Deduplication Improvements
There are very few unknown variables for this feature. It just remains to be implemented, which is primarily in the source generation.<...
2024-06-10 05:30:12 +0000 UTC View PostAlthough things may change, this is when I currently anticipate being able to do releases:
June 16
June 23
June 30
July 14
July 21
July 28
There will likely be no release the weekend following American Independence Day.
2024-06-10 04:55:55 +0000 UTC View PostTranslations update from Weblate by @Weblate-Samboy-Dev in #1373
Bump System.Drawing.Common from 8.0.5 to 8.0.6 by 2024-06-10 04:53:12 +0000 UTC View Post
Hello everyone. There's no release this week, but I've been investigating the implementation process for highly requested features, and I want to share some details with you.
I'm currently working on the underlying frameworks required to implement this feature. I'm targeting two shader platforms:
Bump Microsoft.NET.Test.Sdk from 17.9.0 to 17.10.0 by @dependabot in #1359
Fix alignment and missing script types for writing of Seri...
2024-05-28 06:26:19 +0000 UTC View PostAnimationClipConverter Fixes by @FACS01-01 in #1335
Bump cla-assistant/github-action from 2.3.2 to 2.4.0 by 2024-05-20 00:13:25 +0000 UTC View Post
Although things may change, this is when I currently anticipate being able to do releases:
1.0.14 - Today
1.0.15 - Monday, May 27 (Memorial Day)
1.0.16 - Sunday, June 2
1.0.17 - Sunday, June 9
Thank you all so much for your patience. I resolved the issues I was fighting with for 1.0.14. I am proud to say that I can now:
Build for Windows and Mac Arm64
Make cross platform premium edition builds
Compile premium builds from anywhere because I have continuous integration
I'm just...
2024-05-19 14:19:11 +0000 UTC View PostThank you all for supporting me these past few days. I am feeling much better and have been working on some major improvements, which are not quite done yet:
Reduced download size
Arm64 support
Unity 3 and 4 engine asset data
Cross platform support for the premium edition (maybe)
2024-05-08 04:03:18 +0000 UTC View PostI've been sick and spent most of today in bed so far. Depending on how I'm feeling over the next 6 hours, I may do a release tonight. Otherwise, it'll be tomorrow or the day after.
2024-05-06 00:41:13 +0000 UTC View PostI'm currently investigating issues in 1.0.13.
I already fixed one issue locally, which was caused by switching to the AssetWalker architecture. Mesh assets had a slightly incorrect format, which resulted in Unity parsing problems. Yaml textures were also affected.
I expect to release 1.0.13.1 either tomorrow or the day after, depe...
Bump AssetRipper.Primitives from 3.0.0 to 3.1.0 by @dependabot in #1310
2021.3 Shader Support by 2024-05-01 15:55:46 +0000 UTC View Post
There's no release this evening because I'm still waiting on some animation bug fixes. I expect to do a release tomorrow or the day after.
2024-04-29 04:12:04 +0000 UTC View Post