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ds5678

ds5678

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AssetRipper Premium 1.1.7

What's Changed

Development Log - November 12, 2024

Hello everyone. I want to share details about how things have been going.

Recent Development Speed

First, I want to address the elephant in the room. Issues in my personal life dampened progress this past month. Thankfully, those issues will soon be resolved. Development speed should return to normal starting Saturday.

.NET ...

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AssetRipper Premium 1.1.6

What's Changed

  • Resolved a NativeAOT issue where exporting would not start

  • Bump System.Drawing.Common from 8.0.8 to 8.0.10 by @dependabot in #1515 View Post

AssetRipper Premium 1.1.5

What's Changed

AssetRipper Premium 1.1.4

What's Changed

AssetRipper Premium 1.1.3

What's Changed

AssetRipper Premium 1.1.2

What's Changed

August Release Schedule

Although things might change, these are the dates I anticipate being able to do releases:

* August 11
* August 18
* September 1

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AssetRipper Premium 1.1.1

What's Changed

Release Schedule Update

Monday is a company holiday, and I want to take advantage of the additional time, so the release will be that day instead of tomorrow.

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AssetRipper Premium 1.1.0

What's Changed

Script Export For Primary Content Extraction

I am nearly done with the first iteration of Primary Content Extraction. I should have a release out in the next couple days.

For those who don't know, this is a new export mode for AssetRipper. Rather than creating a valid Unity project, this export mode focuses on exporting the basic content that people tend to care about most (textures...

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AssetRipper Premium 1.0.18

What's Changed

Development Log - June 30, 2024

Hello! I hope everyone had a good month.

1.0.18

Although I could make a release tonight, I want to squeeze in some additional improvements before I leave to visit family for Independence Day. I'm moving tonight's release to July 2.

Improved Asset Deduplication

I'm putting the finishing touches on this. It will be part...

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AssetRipper Premium 1.0.17

What's Changed

Development Log - June 22, 2024

Hello everyone. I want to share what I've been working on the past 2 weeks and my plans for today and tomorrow.

1.0.17

Tomorrow's release will feature several improvements:

  • Several bugfixes, including one impacting the quality of exported GameObjects on Unity 3 and 4.

  • GPU acceleration for static mesh se...

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Development Log - June 9, 2024

Last week, I wrote about the experimental features I've been working on, and I think you might appreciate ongoing updates about development progress.

Asset Deduplication Improvements

There are very few unknown variables for this feature. It just remains to be implemented, which is primarily in the source generation.<...

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Release Schedule for June and July

Although things may change, this is when I currently anticipate being able to do releases:

  • June 16

  • June 23

  • June 30

  • July 14

  • July 21

  • July 28

There will likely be no release the weekend following American Independence Day.

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AssetRipper Premium 1.0.16

What's Changed

Current Development Plans

Hello everyone. There's no release this week, but I've been investigating the implementation process for highly requested features, and I want to share some details with you.

Shader Decompilation

I'm currently working on the underlying frameworks required to implement this feature. I'm targeting two shader platforms:

AssetRipper Premium 1.0.15

What's Changed

  • Bump Microsoft.NET.Test.Sdk from 17.9.0 to 17.10.0 by @dependabot in #1359

  • Fix alignment and missing script types for writing of Seri...

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AssetRipper Premium 1.0.14

What's Changed

Release Schedule

Although things may change, this is when I currently anticipate being able to do releases:

  • 1.0.14 - Today

  • 1.0.15 - Monday, May 27 (Memorial Day)

  • 1.0.16 - Sunday, June 2

  • 1.0.17 - Sunday, June 9

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1.0.14 Coming Later Today

Thank you all so much for your patience. I resolved the issues I was fighting with for 1.0.14. I am proud to say that I can now:

  • Build for Windows and Mac Arm64

  • Make cross platform premium edition builds

  • Compile premium builds from anywhere because I have continuous integration

I'm just...

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1.0.14 now or later?

Thank you all for supporting me these past few days. I am feeling much better and have been working on some major improvements, which are not quite done yet:

  • Reduced download size

  • Arm64 support

  • Unity 3 and 4 engine asset data

  • Cross platform support for the premium edition (maybe)

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1.0.14 might be delayed

I've been sick and spent most of today in bed so far. Depending on how I'm feeling over the next 6 hours, I may do a release tonight. Otherwise, it'll be tomorrow or the day after.

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AssetRipper Premium 1.0.13.1

What's Changed

Issues in 1.0.13

I'm currently investigating issues in 1.0.13.

I already fixed one issue locally, which was caused by switching to the AssetWalker architecture. Mesh assets had a slightly incorrect format, which resulted in Unity parsing problems. Yaml textures were also affected.

I expect to release 1.0.13.1 either tomorrow or the day after, depe...

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AssetRipper Premium 1.0.13

What's Changed

Next Release

There's no release this evening because I'm still waiting on some animation bug fixes. I expect to do a release tomorrow or the day after.

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