AssetRipper Premium 1.1.4
Added 2024-09-06 14:26:17 +0000 UTCWhat's Changed
Bump NUnit from 4.2.0 to 4.2.1 by @dependabot in #1465
Bump AssetRipper.Mining.PredefinedAssets from 1.3.2 to 1.4.0 by @dependabot in #1472
Bump NUnit from 4.2.1 to 4.2.2 by @dependabot in #1479
Bump Samboy063.Cpp2IL.Core from 2022.1.0-pre-release.15 to 2022.1.0-pre-release.18 by @dependabot in #1478
Bump SharpCompress from 0.37.2 to 0.38.0 by @dependabot in #1480
Translations update from Weblate by @Weblate-Samboy-Dev in #1469
Bump Microsoft.NET.Test.Sdk from 17.11.0 to 17.11.1 by @dependabot in #1484
Time Restriction
This premium edition release reverts to a free edition release on October 20.
Comments
Difficult but possible
ds5678
2024-09-28 16:45:12 +0000 UTCso, il2cpp to mono is possible?
SK Gowrob
2024-09-28 15:21:04 +0000 UTCIt doesn't appear that any games produced by gameloft runs on unity, and is instead built on a in-house engine, that is outside the coverage of asset ripper, although im no dev of assetripper.
snake
2024-09-25 00:11:36 +0000 UTCcan someone help me with gameloft asphalt games wanna see how the work on the map and cars , but I cant rip them, they have different file extensions to some other games
Waleed Nadeem
2024-09-24 19:22:55 +0000 UTCI'm still working on the IL2Cpp Recovery implementation. If you guys want a release, there have been a couple improvements since the previous release: * .NET 9 * Swagger documentation for advanced users * Bugfix for unity version changing involving string fields. * Newer Unity version support * Bugfix for rare infinite loop issue
ds5678
2024-09-22 17:53:29 +0000 UTCAre there any updates on when the next updates will be released and what is planned for them? 😁
TridleWork
2024-09-22 12:24:45 +0000 UTCMy mind is probably mashing things i remember, but regardless, i attached more stuff to the github thread, and uploaded the log, im unsure how much thats going to help besides seeing if they match, but please do dm me if you get a different result!
snake
2024-09-22 07:02:52 +0000 UTCI have never developed anything by that name.
ds5678
2024-09-22 05:37:29 +0000 UTCadded a new comment to the issue, not even sure if it should be a enhancement or a bug, but regardless, a tried to be as precise as possible, and i uploaded the file AssetRipper exported, By the way, have you ever developed a tool called "Forge" or something? i feel like i remember your patreon accounts icon from some of my previous research about a game and its asset extraction tools
snake
2024-09-22 03:19:17 +0000 UTCI've been neglecting GitHub a bit lately and focusing my time on the IL2Cpp Recovery implementation. I haven't had a chance to look at your report, but I saw the notification.
ds5678
2024-09-19 06:04:11 +0000 UTCim experiencing some issues with extracting custom maps from bonelab, i posted a issue similar on github
snake
2024-09-18 18:18:21 +0000 UTCI won't share any internal timelines, but progress is moving steadily along. I work on it almost every day, and I actually hit a big milestone last night. Rest assured that this is my top priority and that I'm working to get it out for subscribers as soon as possible.
ds5678
2024-09-11 16:40:16 +0000 UTCAny progress on il2cpp export?
Spendul
2024-09-11 11:15:42 +0000 UTCNice 🙂
TridleWork
2024-09-06 17:35:28 +0000 UTC