AssetRipper Premium 1.1.3
Added 2024-08-23 15:21:10 +0000 UTCWhat's Changed
Bump System.Drawing.Common from 8.0.7 to 8.0.8 by @dependabot in #1441
Bump NUnit from 4.1.0 to 4.2.0 by @dependabot in #1459
Bump cla-assistant/github-action from 2.4.0 to 2.5.1 by @dependabot in #1453
Translations update from Weblate by @Weblate-Samboy-Dev in #1458
Bump Microsoft.NET.Test.Sdk from 17.10.0 to 17.11.0 by @dependabot in #1456
Time Restriction
This premium edition release reverts to a free edition release on October 6.
Linux
The Linux build machine is having issues at the moment, so there's no build files available on that platform for this release. It should be resolved by the time of the next release.
Comments
Model files are GLB, and they get exported as primary content.
ds5678
2024-09-03 15:52:08 +0000 UTCCan I ask a question? Why is there no .fbx file in the Dump?
Service Game
2024-09-03 15:46:22 +0000 UTCThat could be anything.
ds5678
2024-09-03 15:38:55 +0000 UTCok, this tool can Decrypt .byte files?
Service Game
2024-09-03 15:37:52 +0000 UTCJust extract the zip and double click?
ds5678
2024-09-03 13:49:11 +0000 UTChow can i run this file on windows 11?
Service Game
2024-09-03 08:21:48 +0000 UTCUABEA I have no intention at this time.
ds5678
2024-09-02 14:11:42 +0000 UTCdo you know any tool that can edit directly? Or do you have any intention to develop such a tool that works for Macos?
Nguyễn Viết Uy
2024-09-02 09:18:27 +0000 UTCNo, AssetRipper is an extraction tool.
ds5678
2024-09-01 18:42:58 +0000 UTCCan this tool directly modify resources in the resources.assets file?
Nguyễn Viết Uy
2024-09-01 17:31:25 +0000 UTCNo worries. The windows version worked ok, for extracting as a Unity Project. It had an exception for extracting as Primary Content, but I submitted a github issue about that. Thanks so much for creating a great tool!
Sembiance
2024-08-24 19:54:05 +0000 UTCThanks 🥰
ds5678
2024-08-24 14:08:52 +0000 UTCwelldone!
Junsik eum
2024-08-24 07:23:55 +0000 UTCThe Linux version has to use a different (buggy) texture library. Unfortunately, errors from that library cannot be recovered from. I plan to do a C# solution, but it's a substantial amount of work, so there's no estimate on when that will happen.
ds5678
2024-08-24 04:26:18 +0000 UTCWhoops! Sorry I didn't see the note. I did indeed end up using the 1.1.2 linux version. Sadly it seg faulted about half the way through an extraction of a game. Now trying the 1.1.3 windows version instead.
Sembiance
2024-08-24 03:38:31 +0000 UTCFor now, use 1.1.2. When the build machine starts working again, I'll edit the post and add the file.
ds5678
2024-08-24 02:41:13 +0000 UTCAs I said in the post, it's temporary. The server that makes Linux builds is just having some issues, and I didn't want to delay the release.
ds5678
2024-08-24 02:36:54 +0000 UTCNo linux version?
Sembiance
2024-08-24 01:57:12 +0000 UTCI am hesitant to give a time estimate, but it is my top priority at the moment.
ds5678
2024-08-23 16:22:33 +0000 UTCis there a eta, or is it kinda "its done when its done"
snake
2024-08-23 15:47:33 +0000 UTCI assume you're referring to IL2Cpp Recovery. That is being actively worked on.
ds5678
2024-08-23 15:42:02 +0000 UTCis there going to be a build that supports code export eventually?
snake
2024-08-23 15:31:15 +0000 UTC