I'm clearing my mods for today's patch.
With the exception of the Skill Lock UI issue still lingering, but as before, there is not a lot I can do about that. You can read about that here if you aren't up to date on that: https://www.patreon.com/post...
2023-09-05 20:25:41 +0000 UTC
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Become a Sorcerer needed a minor fix for the Ethereal Realm: Explore Depths interactions.
You can get that update here:
Become a Sorcerer
The Skill Lock UI issue still lingers, but there is not a lot I can do about that. You can read abou...
2023-07-18 22:24:53 +0000 UTC
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Hey, so my mods appear to still be working with the patch today.
That said, something I want to mention about the Lock Skills mod. As some of you are already aware, locking a skill currently causes the skill to be added to the Skills UI panel after a reload. This, I can understand, is a frustrating issue, as part of the appeal of the...
2023-04-18 22:30:10 +0000 UTC
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Barring anything sneaky that snuck through, my mods appear to be compatible with the Infants patch. I am suspicious of this given how significant a patch it is, but happy to not have to fix broken things; after all, if I go in-game and play around with the infant life stage, they will do plenty of breaking of things on their own, I'm sure, the l...
2023-03-14 23:36:02 +0000 UTC
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Hey, brief update to let you know I've checked my mods for the most recent EA patch and they appear to be working as normal.
Happy simming!
- Triplis
2022-11-02 08:01:17 +0000 UTC
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Patch Info
Hello again, the most recent EA patch was a minor one, but I wanted to make sure so I gave it a look and my mods seem to be working still. As always, let me know if you encounter any issues with things that were working previously.
Billing Update
If you are already a patron for my pa...
2022-10-13 05:17:35 +0000 UTC
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Hi, I've got another fix relating to the high school patch. It turns out I missed that the Social Powered Reward Trait's script had the same issue that XML Injector had.
Sorry for any inconvenience. I have updated it on the website. You can get that here:
2022-08-14 06:37:49 +0000 UTC
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In case you missed it elsewhere, I updated XML Injector for the latest patch. If you use mods that depend on it, you can download the latest version here, on the scumbumbo website: https://scumbumbomods.com/#/xml-injector/
I've also updated Become a Sor...
2022-07-27 23:55:06 +0000 UTC
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Just posting to clear my mods for the patch today from EA. :)
Usual checks done, no issues I could see or expect to see. As always, let me know if you notice anything no longer working that was working before.
Happy simming!
2022-06-15 04:09:55 +0000 UTC
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From what I can tell, my mods are fine with the latest EA patch, with a few exceptions based around English strings and the Pronouns Update that EA rolled out on May 23.
If you use my mods in another language, you don't need to do anything because so far, the Pronouns Update only impacts game clients set to English.
The mods that are...
2022-05-26 04:24:53 +0000 UTC
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Did my usual checks and things seem ok with my mods for today's EA patch. As always, let me know if you notice anything that was working before and is having issues now.
Thanks for your continued support and interest while I maintain these mods. Happy simming!
- Triplis
2022-04-27 01:53:38 +0000 UTC
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Sorry about the slight delay on this one, I missed that there was an update and didn't see it until a couple of hours ago.
However, good news, I'm not seeing any issues with my mods. As always, let me know if you run into anything not working that was working for you before.
Have fun!
2022-03-17 10:33:11 +0000 UTC
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Giving an "all clear" for today's small patch. Not seeing any issues. As always, let me know if you run into anything not working that was working for you before.
2022-02-15 19:37:48 +0000 UTC
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My mods appear to be fine with the November 2, 2021, EA patch. However, unrelated to the patch, I am releasing a minor fix for the 2021-11-03 04:20:14 +0000 UTC
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Giving an all clear for my mods for the latest EA patch. Not seeing any obvious issues. As always, let me know if you run into anything not working that was working before.
2021-09-08 01:43:14 +0000 UTC
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I realize many of you probably don't even play the Civilization series, much less Civilization 5 specifically, but I want to share this here for visibility. It's this or learn how to use steam workshop, which I may do still, but for now, I want to keep stuff on my own website, simple and consistent.
Some years ago, I wanted to do a mod for...
2021-09-03 22:39:25 +0000 UTC
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This patch changed some tunings that affected a number of my mods. Sorcerer in particular had a few of the Ethereal Realm "Search For" interactions broken in terms of being able to get the intended objects.
The other mods I updated seemed less in need of a fix, in terms of the impact of the tuning changes, but I updated their tunings anywa...
2021-07-21 04:10:32 +0000 UTC
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The impact of this patch seems to have been pretty tiny and I've not come across any issues. As always, if you encounter things that were working before and are broken now, you can let me know and I'll look into it.
I am doing a minor update to the Sor...
2021-06-30 04:00:17 +0000 UTC
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Giving an "all clear" on my mods for the latest EA patch: things seem to be working without issues.
There is one caveat, which is that this EA patch introduces Likes and Dislikes. Those of you who use the Love and Hate mod may find there are Likes and Dislikes you can set that conflict with Love and Hate settings.
I may see if there'...
2021-05-29 00:41:33 +0000 UTC
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Doing an all clear for my mods for the latest EA patch. I don't expect any issues, since it's such a small update. And my usual cursory checks didn't reveal anything.
But as always, if you notice something that wasn't an issue before, you can let me know.
2021-04-28 23:31:23 +0000 UTC
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Note: This is a mod tool update. If you're only looking for updates to mods themselves, you can safely skip this. I'm posting it here for better visibility for modders, or those who might be interested in modding. :)
I've been working hard to bring a key addition to my modding tool SHAM: An XML Editor. The goal of this addition is to impro...
2021-03-30 07:56:59 +0000 UTC
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There is a small compatibility issue to be addressed with my override of bed_relax, which does not require an update. You can fix it quickly and easily on your own. If you have a recent version of the Sorcerer Mod, the Overrides package should have only one file in it.
This is an edited override for bed_relax, which appears to ...
2021-03-23 22:43:02 +0000 UTC
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This is a "Rewards Store" trait that can be obtained for 500 Satisfaction Points per sim (the points you get from aspirations and whims).
Unlike some traits I've made, this one is focused on a single feature: Sims who have it will regen Energy Need while socializing. This includes both talking to other sims in the visual sense ...
2021-03-21 21:40:04 +0000 UTC
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In light of simfileshare continuing to have intermittent problems, I'm setting up a post here that contains download links for all my mods. The plan is to edit this post to reflect updated links as needed.
Some things to note:
1) This will NOT be the only download link. I'm setting it up as an alternative download.
2) If you ne...
2021-02-28 20:42:18 +0000 UTC
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My mods seem to be fine with the February 25 Patch (aka: today's patch).
This is determined mostly by me doing some checks for logged errors and some minimal testing, so it is possible some little details can slip through. In this case, the chance of it is pretty low though, this patch doesn't seem to have changed much. (This is nothing di...
2021-02-26 04:13:07 +0000 UTC
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Sorcerer Mod
I've given the Sorcerer Mod a little update to improve Minion quality of life:
- You can now summon multiple minions at a time.
- Summoned minions will be summoned straight into the minion role and will be given a bit of a push to come to you, or go straight to doing their role if relevant.
2021-02-17 18:46:17 +0000 UTC
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I've updated the Lock Skill Gain Progress mod to include the new "Medium" skill from the Paranormal Stuff Pack. You can get that here:
Lock Skill Gain Progress Mod
Nothing else to say, really, this post feels so short. I hope you enjoy your ...
2021-01-26 20:15:53 +0000 UTC
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So far, I've not seen any issues with my mods. They seem to be fine, which isn't a big surprise, since this is a smaller patch.
That said, I have updated the Sorcerer mod to include a couple of things related to the new Scared Mood being available in base game. You can get the updated Sorcerer mod here, v4.0.1:
2021-01-22 02:39:40 +0000 UTC
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Edit: So this has not been a good day for my brain and focusing. I missed adding a component in updating it that is needed for the interactions to show up in the new system that supports the optional setting. If you already downloaded the updated version, you'll need to download again from the website or you can just download it here (I've added...
2021-01-09 21:56:41 +0000 UTC
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I'm releasing a small hotfix for a few issues, mostly relating to what was added in version 4.0. You'll see the zip file has 4.0b and hotfix in the name to distinguish it, but version number is still 4.0.
You can get it here:
Become a Sorcerer <...
2020-12-16 17:12:24 +0000 UTC
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