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triplissims

triplissims

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triplissims posts

Update: Quit or Rejoin School v2.0

Version 2.0 comes with some changes to address a longstanding nuisance about quitting and joining, which I hope will make the mod more enjoyable to use.

Previously, the way it worked is I made the school "careers" "quittable", which allowed you to quit/join them through the "job" interface, but also meant that when taking on extracurricula...

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Lock Skill Gain Progress - Reloaded

Lock Skill Gain Progress is now Lock Skill Gain Progress... Reloaded! I've revamped the mod with the aim of making it easier for me to add new skills in the future and in general the aim of improving/adding some features.

You can get the revamped version of the mod here: 

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Sorcerer 4.0: Reality Arts

Reality Arts

I'm excited to share with you the new Reality Arts ranked skill for Sorcerer. This functions like specializations in that it's not a visible skill and ranks up with XP. Unlike specializations, it doesn't decay and when you reach Grandmaster, you can continue to rank up to get more Reality Motes, which are like...

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Nov 11, 2020 Patch: Fix for CAS traits

Short version: Teen Traits, Child Traits, and Thinking Skill's Philosopher Trait needed to be changed to 32 bit ID. This unfortunately means they will fall off existing sims who have them and you'll have to go into CAS and re-apply them if you want it on them. 

You can get the updates here:

2020-11-12 04:07:21 +0000 UTC View Post

Nov 11, 2020 Patch: Fix for Literally a Door Portal (Again)

Literally a Door Portal should now be working again (again). I fixed it last night and then the patch today broke a tuning. Easy to fix this time, but required a change.

Sorry for any inconvenience. If you already downloaded the fix last night, you'll have to download it again for it to work with today's patch. You can get it here:

<...

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Fix for Literally a Door Portal Mod

Thanks to the work of Andrew and the Sims 4 Studio team, who created a batch fix for the custom doors issue, Literally a Door Portal should now be working again. 

You can get the fixed version with batch fix applied here: Literally a Door P...

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Sorcerer Update: Lot Traits, New Spells, Tweaks

Happy almost halloween, if you live in a place where you celebrate halloween on the 31st of october. And if you don't, uh... happy halloween... regardless?

Anyway, made some more changes, added some more stuff. :)

In addition to the updates to the main mod, there's also now another optional script "Specializations Never Decay." I kno...

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Sorcerer Update: Create Sims, Make Random Hairstyle Permanent

Hey, got another update for you. Couple new spells this time, as well as some bug fixes and QOL stuff. Hope you enjoy! 

Sorcerer Update 

  •  Creation Level 5 (Grandmaster) can now target the ground and create sims under Spells > ...

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Sorcerer Update: quality of life and bug fixes

Got another update, V3-6-2, this one is just some quality of life stuff and bug fixes. Nothing too fancy. I do recommend getting it though if you're using the Animation Replacer script, as it contains a fix for an animation transition issue in the Practice interactions.

2020-09-30 01:44:50 +0000 UTC View Post

Sorcerer Update: Optional Animation Replacement with Spellcaster

I'm excited to release something I've long wanted to do and often been overwhelmed by the complexity of in the past. Complexity and overwhelm has at last been overcome and I'm here to present to you an Optional Replacer script: It replaces most of the Sorcerer animations with Spellcaster ones (requires Realm of Magic and the latest version of th...

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NEW Mod Vampire's Thrall and Sorcerer Minion Update

I'm releasing a new mod, a clone of Sorcerer Minion system, but for vampires: Vampire's Thrall. It has 3 options for access to the powers: AllVampires, CommandPerk, or GrandmasterOnly (more details provided on the mod page)

Vampire's Thrall Mod ...

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Updates for September 3, 2020 patch

Sorcerer mod required a fix, including for a crash. You can get that here: https://triplis.github.io/mods/sorcerer.html

Haven't seen any other notable issues. Let me know if you run into anything that was working before. Other mods are assumed still workin...

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Updates for June 3, 2020 patch and Black Lives Matter

Updates

Updates are available for the following mods: Sorcerer | HABIT | 2020-06-04 03:12:22 +0000 UTC View Post

April 7 Maxis Patch - All Clear

Cursory checks indicate my stuff seems to be ok with the itty bitty patch released today by Maxis. As with any use of mods, it's wise to make backups of saves you really care about. But I don't expect you're going to run into any...

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Sorcerer Tweaks - Teleport Autonomously

 Hello, I've made some tweaks to the Sorcerer mod. 

They are as follows:

 - With the help of some more recent scripting knowledge, I've redesigned teleports, so that they can be done autonomously. To accomplish this, I had to do some fiddling with the animations and effects, so because of that, they will look a little ...

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November 12, 2019 Patch - Mods Status/Updates

The following mods have been updated: 

Become a Sorcerer 

Child and Teen can Quit or Rejoin School 

2019-11-13 08:13:21 +0000 UTC View Post

Realm of Magic and Sorcerer: XP and Charge

Hey, thanks for all the feedback on the other posts. I appreciate the comments and kind words. I'm been busy with other, non-modding things, but I wanted to make some more progress on what I talked about and get you a little more something to play with.

With that in mind, I've made two optional addons: One causes Sorcerer spells to give Sp...

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Realm of Magic and Sorcerer: Basic Compatibility Update

As the first step in my efforts to ensure that Become a Sorcerer can be played alongside Realm of Magic, I've added a new version of Ritual of Neutrality that only shows up for sims who are Spellcasters (it's also the only ritual option Spellcasters get after obtaining the base sorcerer trait from the Suspicious Lump of Clay). Unlike the other R...

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September 5, 2019 Patch - Mods Status/Updates

The following mods have been updated:

Become a Sorcerer 

Thinking Skill 

2019-09-05 22:53:50 +0000 UTC View Post

Realm of Magic and the Sorcerer Mod: Compatibility

Now that Realm of Magic is officially announced with details and a release date, I wanted to talk a bit about it and the Sorcerer Mod. My thought has long been that I want to make it so that you can enjoy the magic in Realm of Magic and enjoy the Sorcerer Mod, without having to pick the magic of one over the other.

With that in mind, I aim...

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Update on my mods going forward and how I'm doing patreon

What am I doing?

I've been staring at a blank page trying to think how to write this post. I went back to modding for this game about 9 months ago and for about 6 months of that I've been doing the weekly progress updates on patreon, and for some of that time trying to do other perks as well. In that time, I released the T...

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Hotfix for Love and Hate mod, relating to June 18 Patch

I investigated and put together a fix for an issue in the Love and Hate mod that I missed before because I wasn't testing with packs disabled. Under a few circumstances, not having a certain pack and setting a certain preference could trigger a looping LE. 

This should be resolved now (hopefully). The aspects of it I checked and teste...

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Mods Status for June 18th, 2019 Maxis Patch

Most mods are assumed to be fine based on my checking, unless someone reports specifics to the contrary. In particular, if a mod feature was working for you prior to the patch and now isn't, that's likely an issue with the mod; let me know of the specifics and I will investigate. If you've started using a mod for the first time after a patch and...

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Various translations added/updated

I've updated/added a number of translations that were given to me for various mods. Thank you and credit to the folks who put them together. They are as follows:

Added Russian translation by KissaLopa to Love and Hate addon Opposites Attract, to Toddler Walk Together, and to Lot Trait Celebrity Hideout.

Added updated version of Russi...

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Love and Hate Addon: Opposites Attract

I've created an optional addition to the Love and Hate mod called Opposites Attract. This opens up the possibility of sims who are incompatible in terms of what they Love and Hate to have a mutual attraction when they are introduced to each other, making it significantly easier for them to romance each other, in spite of their incompatibilities....

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Toggles On Target Update

This update is for the Lock Skill Gain Progress mod and the HABIT mod. I've edited both to allow you to toggle stuff by clicking on a sim, regardless of who the controlled sim is (this includes being able to toggle stuff on NPCs).

So now you don't have to switch sims to lock or unlock skills, or set a routine, and opens up the possibility ...

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Love and Hate update: "Don't Mischief Me"

I've added some stuff to the Love and Hate Mod, such that Friendly or Mischief socials are more likely to fail when attempted on someone who Hates them. 

For example, if Eliza Pancakes is set as Hates Socializing Mischief and Bob Pancakes attempts to trick her with a hand buzzer, it's going to be more likely to result in failure and s...

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Sorcerer 3.3

Hello, got another little update for you, for the Sorcerer mod. Changes are as follows:

  • Stasis Field should now be working more reliably and consistently again.
  • Added a Mass version of Dispel Enchantment, found under Spells > Mass. This can be used to dispel Stasis Field easily on a lot of sims at once, if you've used the...

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Love and Hate Mod: Chemistry Framework

Hey folks,

I've added the basics of a Chemistry system for romance interactions to the Love and Hate mod. Don't expect this to be super precise and complex as it is now.

Right now, how it works is, for example, if Sim A Hates TV and Sim B Loves TV, the chance of a romance interaction succeeding will be slightly lower. Or if Sim A Hat...

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Sorcerer 3.2

Hey folks, got a little update for you. 

I modified the spells you get from Mastery, so that they can be casted even if you somehow got there when having used the Ritual of Neutrality. 

I also added a framework for sims reacting to a spell being casted. Currently, the way this works is you have to manually turn it on per so...

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