gumroad
In this scene you will find a workflow to generate terrains in a procedural way with a shader and planes with array modifier.
The shader tree has been organized to manage mountains vegetations and water level separately.
Hope you enjoy :)
YDH
erostud
tgtransformation
Astrioa
Daarkenn
BentoWorks
Aartka
RobertFranktonYT
Arekusanderu
Riolutinyy
MaxelArtDesign
Spamgg69
GildedGames
XanranIllust
anza
Jos
Moecode
redshift1
ZXSN_MMD
HaruBL
Neko
Fel
zwhsims
LilTellTails
ナギ(なまこ)
MissEvaXOXO
弁天
Ekkonus
Siactro
Leo Simon
Dayzuke Azmodeo
Zimrence
UMIN
lukew_logan
Waakaa
derpixon
call me F
blakmurd
Douglas Miller
Ricardo Rioja