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Web DM Podcast 181 High Tier Play, Superheroes, and House Rules

Hello Web DMNS!! How's it going!

First off, thank you so much for your feedback on music and transitions in the Q&A eps. Clearly, still getting responses and I want to see em, but the general trend so far seems to be that yes, musical transitions break things up decently but they need to be SHORT, so what I'm gonna do is hold off on including them until I cut down samples, think of a way to share them, you can tell me how much you like/hate them, and we'll go from there.

This week's show is more Q&A by you, our wonderfully inquisitive patrons who think so deeply about your games and the very nature of pretending to be elves with other adults.

We begin the podcast with updates on our games! Then time stamps as follow:
16:46 Eric S asks for tips on incorporating aspects of medieval noble life like tournaments or hunts into games.
27:22 Dustin L asks when in high tier play, how do you justify having all these insanely powerful enemies that you need to present to keep combat interesting?

35:05 Robert LM asks for tips on how to design adventures & one shots for tiers 3 and 4 on another plane.

44:08 Makenzie H asks what house rules we’d recommend to others?

53:41 Eric S wants to run a superhero game on street level heroes in a modern city. What systems would be good for that?

As we mention at the end, Web DM is taking a scheduled break next week, but we have a special episode for y'all all set up!

As always, please keep in touch and know we appreciate your being with us so, so much. Have a great weekend

Web DM Podcast 181 High Tier Play, Superheroes, and House Rules

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