Hey DMNs! We've got a unique one this week - Jim is speaking to you solo. I (Emma) was unavailable at the last minute, and Jim, valiant and committed soul, agreed to go it alone! On that end, there will be no public-facing content next week due to a medical emergency. Everything will be fine, but not quite soon enough to shoot and record. Planning on having a Patreon podcast for you next Friday, though.
Also, Jim mentions some links in this one that we have since been completely unable to find. We're genuinely sorry and apologize for the inconvenience. We still think the show is a great listen, though!
Here are the questions Jim answers:
10:59 - John: my players have just finished the first arc of a homebrew campaign. Do you have any tips on transitioning into the next arc?
20:22 - Magnus: if the DM didn't tell anyone they were going to fudge dice and you always heard them roll, would you still have concerns?
30:55 - Expendable Red: how did a peasant levy for a war work before Napoleon?
49:36 - Zack: in your mind, what would a wind elemental lair look like?
55:03 - BJ: how do implement inspiration at the table?
1:04:36 - Joe: how would you make a perfect parry mechanic for any system you've played in that doesn't involve random chance of the roll, but instead player skill?
1:10:32 - Scott: what is your favorite (and least favorite) multiclass combo and why?
1:16:33 - Alec: trying to run a Warhammer 40K: Wrath and Glory game - having trouble trying to create interesting social interactions because of the strict setting. Any tips?
Thank you for all your support, DMNs! We're so grateful that you're here with us, especially as we approach the new year. Keep your questions and feedback coming, and we'll see you next week!