Hello there DMNs!
We know you're probably hungry for a fresh episode of the podcast, so we're here for a late lunch and a special episode featuring RUDY BASSO, our intrepid boon companion and editor of this very podcast, who is also an accomplished game designer who has been featured in this month's Arcadia, MCDM's magazine, with a great piece all about food-focused campaigns. We love the piece and the concept, so Jim and Emma sat down with Rudy to explore the ideas of making food a more central focus of your game. Can you see yourselves using this, y'all? We sure can.
Time stamps:
4:25 - Patrick Buczek: When approaching the design of new game elements - that is, whole cloth mechanical pieces for an existing game rather than an entirely new system or the like - at what point in your process do you begin to consider the implications of your creation on other pieces of the game?
20:26 - I Cut Off Its Snout Discussion!
Heads up: we expect to have a podcast for you next week, but we won't be having a public video or podcast. We've got a quarantining kid following multiple exposures in the few days he was back to school, and a family emergency on top of it which will leave us without availability. We hope the interruption is short. When it rains, it pours. Wanted to let y'all know first, however.