AssetRipper Premium 1.0.7
Added 2024-02-22 03:03:45 +0000 UTCNotable Improvements since 1.0.6
- Update es.json by @IlluminatiWave in #1199
- Fixed some properties in BlendTree's ChildMotion by @FACS01-01 in #1201
- FIX: Single script decompilation failure causes half-baked result by @fromanan in #1200
- Tracker Module Support (.it, .xm, .s3m, .mod) by @Enovale in #1204
- Handle errors during shader decompilation
- Improve audio export on versions below Unity 5
- Create prefabs and scenes during processing
- Fix TextureConverter failing for BRGA textures with mips
- Fix depth not being included when exporting images
- Use fast Bmp writing
- Enable saving settings to the disk
- Fix incorrect number of mesh colors extracted before 2018
- Handle when Sprite render key not in SpriteAtlas
- Add settings for static mesh separation and asset deduplication
- Temporarily exclude meshes from asset deduplication for quality assurance
Time Restriction
This premium edition release reverts to a free edition release on March 20.
Comments
Sounds good, I’ll do further testing and get back to you via the official GitHub issue to keep everything related to it there.
Adam Chehade
2024-02-22 03:19:05 +0000 UTCIf you report back to me, I can likely have a mesh similarity score implemented in time for 1.0.8. It could be a slider in the settings. The slider would range from 0 to 1, with 0 being the current implementation and 1 being perfect matches only.
ds5678
2024-02-22 03:17:57 +0000 UTCPotentially. It could also be in the static mesh separation deduplication, which is more strict than asset deduplication, but less strict than if I were to implement a mesh similarity score.
ds5678
2024-02-22 03:14:16 +0000 UTCDoes this “mesh exclusion” resolve issue #1205?
Adam Chehade
2024-02-22 03:09:28 +0000 UTC