AssetRipper Premium 1.3.7
Added 2025-11-30 11:00:30 +0000 UTCWhat's Changed
Improve memory efficiency of shader decompilation
Fix a quadratic time performance issue in shader decompilation
Time Restriction
This premium edition release reverts to a free edition release on January 11.
Comments
any chance with IL2CPP decompile? I'm getting almost all empty methods like this: private void OnTriggerEnter2D(Collider2D other) { throw null; } private void OnTriggerExit2D(Collider2D other) { throw null; } private void OnTriggerStay2D(Collider2D collision) { throw null; } private IEnumerator ExitHitState() { throw null; } private IEnumerator DoBlinks(float duration, float blinkTime) { throw null; } I'm missing something in my steps.
AbdelDev
2025-12-03 16:49:38 +0000 UTC