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Rispz
Rispz

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Progress 0610

Discord server, join our discord server to... I don't know, feel free to join.

https://discord.com/invite/URNTec6


Story synopsis 100%


Character dialogue 80%


Decided to design additional dialogue content for irrelevant NPCs, hoping that each NPC seems to really live in this cult, not the background.


R18-Event text 30%


event CG 60%


Maps 95%


Battle system 90%


Just throw the monster materials into the game, and set their health and skills a little bit.


In the next demo, there will be at least five weapon types that can be enhanced with skill points obtained through level up, and at least four masteries can be learned through masteries points obtained from the main quest or side quests.


The current direction of the skills of various weapons is as follows


Sword: damage value balance, the sword has some special buffs can increase the character's counterattack rate, critical hit rate or % attack power ... And so on.


Axe: high damage, high critical hit rate, but causes unstable damage values, Reduce your hp when using skills, axe special buffs will then enhance the damage and critical hit rate and losing hp per round.


Bow: slow, damage only a little lower than the axe, skills have a steady high damage, but also high cost of mana.


Blunt weapon: A weapon with the same damage balance as a sword, with a medium chance of stunning enemies with a general attack or skill.


Magic: Low chance of producing very powerful additional effects when used.


knife: the default difficulty of the weapon, the weapon itself low damage, but always critical hit and a high chance kill enemy in oneshot.


The masteries is used to match the skill, or some general value to enhance, for example, the axe skill will cost your HP, then there is a HP Regeneration in the masteries, The main character's mana base value is very low, and here you can also increase the mana through masteries.


The effect of the masteries are very powerful, Even if you don't use spells, increase your mana will allow you to use the weapon skills many more times.


故事大綱 100%


人物對話 80%

已經改完了,但決定為無關緊要的NPC設計額外的對話內容,希望每個NPC都像是真的生活在這個教團裡面,而不是背景。


紳士事件文字 30%

搞完戰鬥系統跟人物對話會繼續寫


事件CG 60%

基本CG都畫好了,接下來就畫差分吧。


戰鬥系統 80%

目前只差把魔物素材丟進遊戲,稍微設定下他們的血量和技能就好了。


本來是只想把怪的血量設定下,讓玩家裝著一些武器,簡單的平A,丟丟一些內建技能過關就好。


但想了一下還是弄了技能升級和天賦學習的系統出來。


體驗版會有最少五種武器類型能透過升級取得的技能點數強化,最少四個透過主線或支線任務得到的天賦點數學習天賦。


目前各種武器的技能方向是這樣:

劍:傷害數值平衡,劍有各種專用BUFF可以增加人物的反擊率、爆擊率或%攻擊力...等等。


斧:高傷害,高爆擊率,但傷害數值浮動大,使用技能時扣自己血量,斧的專用BUFF會再提升傷害跟爆擊率及每回合扣血。


弓:速度慢,傷害只比斧低一點,技能有穩定的高傷害,但耗魔也高。


鈍器:跟劍一樣傷害平衡的武器,普攻或技能有中等機率打暈敵人。


魔法:使用時有低機率產生非常強大的附加效果。


飛刀:預設難度的武器,武器本身傷害低,但總是爆擊且高機率即死。


天賦的話,就是用來搭配技能,或者一些通用的數值提升,比如說斧的技能會扣血,那這裡有回血效果的天賦,本身不是魔法師的主角魔力基礎值很低,這裡也能透過天賦增加魔力值上限。


天賦效果都很強大且通用,玩家可以選喜歡的,想發展的方向點就好,就算不放魔法,點增加魔力上限的天賦也能多放很多次武器技能。


本遊戲是明雷遇怪。


總之體驗版的技能和天賦都寫好了,就剩數值還需要調一下吧。





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Comments

是不太好處理,只是自己做,換個高級一點的引擎給我,我可能更整不出來。

Rispz

游戏引擎限制了很多地方的发挥啊

MST


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